5 available now

Spatial audio software for Windows and Android

Sound that has a direction and a distance to it, produced on your own machine in real time rather than baked into a file somewhere else.

No account No telemetry No subscription Bought once

Why these run on your own machine

Spatial audio is one of the few things that genuinely has to happen locally. Processing has to keep up with playback, frame by frame, so a round trip to a server is not an option at any price. That makes this part of the catalogue the clearest example of why local processing is a capability rather than only a privacy position.

What to check before you buy anything in this category

Whether it works across every application
A spatial effect that only applies inside one media player is far less useful than one that sits under everything you play.
Whether it needs particular headphones
Some systems only work with specific hardware. Anything here works with ordinary stereo headphones and speakers.
What it does to latency
Real-time processing has to stay in step with the picture. Anything that adds noticeable delay is unusable for video and games.

5 spatial audio applications available now

Questions about spatial audio apps

Do I need special headphones for spatial audio?

No. Everything in this range works with ordinary stereo headphones and speakers, and each application states what it supports on its own page.

Does it work with every app, or only a media player?

That varies by title and each one says so plainly. Some process everything the system plays; others work inside their own player.

Is any of this processed in the cloud?

No. Real-time audio cannot survive a round trip to a server, so every part of the processing happens on your own device.

Is there a subscription?

No. Free trial, then a single purchase.

Other parts of the catalogue

Full Windows catalogue · Android catalogue · Privacy policies · About the studio

Hasnain Studio X® is a registered trademark. Product names shown on this page are trademarks of Hasnain Studio X.